Post by sharonda on Aug 2, 2007 18:49:10 GMT -5
My preference in character class is undeniably the Rogue!
I want to kill quickly, dodge every other hit, and get away at lightening speed when the confrontation goes sour. I use one-handed swords and some daggers up to about level 25, then switch to the most damaging double daggers or fist weapons I can afford. In groups, I have the talent to take care of business efficiently without having to slave for the group by resurrecting or healing or protecting everyone like a mindless, muscular tank. The only weakness of rogues that bothers me is that I have no healing spells to help myself or others. I can bandage and use anti-venom, but not much else. I use energy, not mana, so I don't have to carry water or milk or other drinks with me at all, except for cooking, which is optional. Overall, I think the abilities of Rogues are great compared to other classes.
Rogues have a good little money making trick going with lock-picking boxes for people, but ENGINEERS can make nifty explosives that open locks, too. Rogues are better because we need no materials or forge to make bombs, we just have a thieves' kit and our brains to do the work. We don't depend on a bunch of items to buy and mine and meld together and carry around. That just wastes time, money, effort, and sweat.
From day one, I take full advantage of STEALTH, the ability to fade out of view. Most enemies at two levels below me can't see me at all unless I get too close or they use an ability to search for me. To combat that, Humans have the ability PERCEPTION. When used, it makes it easier to detect faded out NPCs and players for a few seconds. That helps a lot when humans fight Defias and Syndicate enemies. I think Night-elves and druids in cat form have a stealth-like fade away skill, too. I'm not sure of the details on those.
Rogues aren't great at DOT (damage over time), but we have a little bit: Rogues use POISONS on the blades of both hands. Lacing my blades with POISONS gives me an extra bit of DOT When I GOUGE an enemy, I take the time to back away and bandage myself while the dazed enemy still slowly rots under my DOT poisons. A few of our attacks make the enemy bleed out as we fight, too, so I can run away as they finish dying then come back to loot the bodies.
I can use the GOUGE skill to take a few seconds to rest in melee. Bad news is that any damage that hits the enemy I have stunned, gouged, or SAPPED into stillness awakens the joker and I have to fight again. Warlocks know what I mean: you send an enemy running around with the Warlock's FEAR spell (the enemy runs around out of control not doing any harm) only for some pet or minion to hit the guy so that the fear spell stops, and he can fight again before you are ready. However, GOUGE and SAP stun the target without letting him run around to get the attention of other enemies standing near who haven't seen you yet, like FEAR does. Obviously FEAR is inferior to GOUGE.
In combat between my rogue and other players, I am confident with everyone I can hide from in stealth, so only hunters cause me trouble. Hunters can TRACK HIDDEN (see red dots on their mini-map to show where stealthed people are). If a hunter puts a HUNTER'S MARK on me (like a big red flag over my head for all to see and draw their attention), I cannot disappear from their view. Other rogues are perfectly matched to fight for fun usually, although the horde rogues on my Alliance realm love to GANK (kill you suddenly without warning for no reason before you see them coming). I laugh at magic users (especially ones with low armor and no melee weapons worth a crap). They hate it when I use KICK to stop their spell casting for a few seconds. I feel like my rogue has the most self-reliance of any classes in PvP. I certainly don't need a PET to help me....hinthint, you hunter wussies.
All these reasons make it clear that I enjoy Rogues the best. I know not all of you will agree, but that's GOOD. I don't need you: Rogues work best alone and when others hate them.
HATE is usually a cover for FEAR of the SUPERIOR.
Muhaahaahaa!
;D
I want to kill quickly, dodge every other hit, and get away at lightening speed when the confrontation goes sour. I use one-handed swords and some daggers up to about level 25, then switch to the most damaging double daggers or fist weapons I can afford. In groups, I have the talent to take care of business efficiently without having to slave for the group by resurrecting or healing or protecting everyone like a mindless, muscular tank. The only weakness of rogues that bothers me is that I have no healing spells to help myself or others. I can bandage and use anti-venom, but not much else. I use energy, not mana, so I don't have to carry water or milk or other drinks with me at all, except for cooking, which is optional. Overall, I think the abilities of Rogues are great compared to other classes.
Rogues have a good little money making trick going with lock-picking boxes for people, but ENGINEERS can make nifty explosives that open locks, too. Rogues are better because we need no materials or forge to make bombs, we just have a thieves' kit and our brains to do the work. We don't depend on a bunch of items to buy and mine and meld together and carry around. That just wastes time, money, effort, and sweat.
From day one, I take full advantage of STEALTH, the ability to fade out of view. Most enemies at two levels below me can't see me at all unless I get too close or they use an ability to search for me. To combat that, Humans have the ability PERCEPTION. When used, it makes it easier to detect faded out NPCs and players for a few seconds. That helps a lot when humans fight Defias and Syndicate enemies. I think Night-elves and druids in cat form have a stealth-like fade away skill, too. I'm not sure of the details on those.
Rogues aren't great at DOT (damage over time), but we have a little bit: Rogues use POISONS on the blades of both hands. Lacing my blades with POISONS gives me an extra bit of DOT When I GOUGE an enemy, I take the time to back away and bandage myself while the dazed enemy still slowly rots under my DOT poisons. A few of our attacks make the enemy bleed out as we fight, too, so I can run away as they finish dying then come back to loot the bodies.
I can use the GOUGE skill to take a few seconds to rest in melee. Bad news is that any damage that hits the enemy I have stunned, gouged, or SAPPED into stillness awakens the joker and I have to fight again. Warlocks know what I mean: you send an enemy running around with the Warlock's FEAR spell (the enemy runs around out of control not doing any harm) only for some pet or minion to hit the guy so that the fear spell stops, and he can fight again before you are ready. However, GOUGE and SAP stun the target without letting him run around to get the attention of other enemies standing near who haven't seen you yet, like FEAR does. Obviously FEAR is inferior to GOUGE.
In combat between my rogue and other players, I am confident with everyone I can hide from in stealth, so only hunters cause me trouble. Hunters can TRACK HIDDEN (see red dots on their mini-map to show where stealthed people are). If a hunter puts a HUNTER'S MARK on me (like a big red flag over my head for all to see and draw their attention), I cannot disappear from their view. Other rogues are perfectly matched to fight for fun usually, although the horde rogues on my Alliance realm love to GANK (kill you suddenly without warning for no reason before you see them coming). I laugh at magic users (especially ones with low armor and no melee weapons worth a crap). They hate it when I use KICK to stop their spell casting for a few seconds. I feel like my rogue has the most self-reliance of any classes in PvP. I certainly don't need a PET to help me....hinthint, you hunter wussies.
All these reasons make it clear that I enjoy Rogues the best. I know not all of you will agree, but that's GOOD. I don't need you: Rogues work best alone and when others hate them.
HATE is usually a cover for FEAR of the SUPERIOR.
Muhaahaahaa!
;D